In The Magic Circle by Jenny Davidson, friends and roommates Lucy and Ruth are joined by a neighbor down the hall, Anna, in putting together a virtual reality game designed to take place in the Morningside Heights neighborhood surrounding Columbia University as it appeared in the 1880s. Players will be led through a series of events and challenges, needing to accomplish each in order to receive the clue needed to move on to the next challenge.
Early on, however, the idea starts getting kicked around about what would happen if, instead of remaining a sterile online experience, the game was brought to life via live-action role-playing instead? Wouldn’t that make things more interesting, more absorbing? If people were playing “for real” instead of nestled behind their computers or smartphones, wouldn’t that raise the stakes? Perhaps, if the game was done well enough, even challenge people to question what was real and what was just role-playing?
More than they could ever possibly have imagined.